![]() ![]() ![]() Each submission of an extension must have a newer It took 5 revisions before I was happy to Presence of an the additional “.5” number. My version numbers consist of three parts (1.0.4 for example) however you may notice the I used the manifest.json file that was generated for NaCl version as a starting pointĪnd then altered it to work with the non-NaCl version instead. Write a description and provide artwork for icon.įinally, unpublish extension and then publish for release. Take some screenshots (or provide video preview on YouTube). As far as the application is concerned, that pretty much justĬreate a manifest file to describe the extension to the Chrome WebStore. ![]() I customized the HTML file that was generated by adding a background and colour scheme Again, please feel free to comment if you are aware of any size limitations for I was initially led toīelieve (from forums) that a limit of 10MB was in place, but this did not seem to be theĬase. Version is approximately 8MB (both compressed and uncompressed). The NaCl version wasĪpproximately 120MB uncompressed (about 32MB compressed if memory serves). I uploaded and tested both the WebPlayer and the NaCl version. I am a big fan of the Microsoft Xbox 360 Controllerįor Windows and I love the fact that it can be used to play games that I make! I think that for me the most significant advantage that the Unity WebPlayer has over NaCl I feel that these each have their own advantages and disadvantages. I also spent a little time tweaking quality settings for the webplayer version to reduceįrom the build settings I experimented with both the native client (for Chrome) and the I may need to create an alternative solution for a future commercial release of the Unless I can find a generic leaderboard andĪchievement solution (suggestions would be welcome!) that will work outside of game center, This included the removal of iOS specificįeatures like leaderboards and achievements. Munchy Bunny! needed to be altered in various ways so that it would work moreĬomfortably within a web browser environment. Some of this will apply to all Chrome WebStore extensions, however some willĪpply more to those who are developing games using the Unity 3D game engine. The overall process was relatively straightforward and I wanted to share my experiences in Provide a demonstration of the tile system that Rotorz Limited hope to release soon. A couple of days ago I decided to publish a demo version of Munchy Bunny! There wereĪ useful opportunity to learn how the Chrome WebStore works.Īllow developers that have shown an interest in the game from the Unity community to ![]()
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